Questionnaire: What do you think digital art is?
In the “Types and
Artists” section I referred to Christiane Paul (2008) who observed that digital
art has many forms and it is still debatable of how exactly it can be defined.
In order to find out how people
feel about digital art I carried out my primary research in the form of a
questionnaire. The questionnaire consisted of one question; I asked
professionals or who have an understanding of digital media about their opinion
of digital art.
This research helped me understand
where digital art is heading and what new forms it might take.
The result of my
questionnaire supports Paul’s view; all of my subjects agree that it is an
active field with a broad meaning.
According to Kyoko
Street-Yasuda (Figure 1), MA Digital Media Practice student, digital art
can be any form of art which is made by electric elements. She named methods of
digital sculpture, like 3D printers, video works of conventional sculpture or
sculpture which is connected with electric device (Kinetic type) as example.
Kyoko’s
opinion is justified by David S Carlin (Figure 2), BA Digital Media Design
student, who claims digital art
is any kind of artwork that is presented in a digital format. David has
given me a summary of what he thinks constitutes the existence of digital art,
mainly the rise of Digital Media.
David believes the
development of digital technologies, such as the computer, pocket calculators, digital cameras,
Digital Audio Broadcasting (DAB), digital TV signal were all responsible for
the emerge of this form of art.
“Just put art digitally online or transmit it digitally across
television broadcasts, thus Digital Art. However, it has its own unique culture
and with the advent of the digital age has made a huge difference to the world.”
(Figure 2)
David also thinks that the growing market of personal
digital hand devices are an important way for changing the way people
view data and information. The existence of these devices makes it possible
for anyone who can purchase, borrow or utilise it to produce professional
quality artwork.
Chris de Roux (Figure 3), BA Digital Media
Design student, shares the same view as David.
As examples, he names compositions on the iPhone and iPad, artwork created
with Adobe Illustrator or Photoshop, animations made suing Flash and HTML5.
Chris considers even music and light shows as a form of digital art.
In an interesting way, he believes many websites are pieces of art too
with their well thought out layout structures.
Linda Carlin (Figure
4), Member of Winchester Photographic Society and Wonston Worthy’s Photographic
Society, claims digital art is any 2D or 3D visual object which effectively
expresses something that a person can respond to or appreciate, like or
dislike.
She believes Adobe Photoshop
changed photography into digital art, but there are still debates over it. While
some dislike the idea, others see it as a way to enhance an image.
“Since one
definition of art is “The expression or application of human creative skill and
imagination, typically in a visual form such as painting or sculpture” it seems
to me that expanding it to include the multitude of mixed media and composite
images which involve a visual element is not unreasonable.” (Figure 4)
Here, we arrive to
the point which is the thesis of my dissertation: does digital art have a
future in web design?
Both Chris de Roux
and Linda Carlin agree that even websites can include digital art, because there
is a great deal of skill involved in designing clean, clear images, including
brand logos.
The result of my questionnaire shows that
everyone shares the same view about this new and innovative trend of
contemporary art, even web design can be considered as a form of it.
The Future
Pros and Cons for Digital Art
Before I start
discussing the thesis of my dissertation, I would like to list the advantages
and disadvantages of digital art. To demonstrate it I will be comparing an oil
painting with a digital one.
The main difference
lies in seeing an artwork in live in a gallery or a museum and in seeing a
digital painting on a screen.
In case of a real
oil painting one can see the frame, the true colours, texture, the exact size
of the painting, and the quality of the brushstrokes which are all visible to
the observer.
An oil painting is a
3D object with a history of its own; it can be viewed from different angles.
Because of this it can change the mood it conveys, the impression it gives and
even the effects of light (shadows, highlights, colours). These are not
possible when looking at a digital work of art (unless they are 3D).
Louisa Wood Ruby
(2008) claims that although advanced technologies we now have can aid our
understanding of a work of art, the physical experience of standing in front of
a work of art can never be replicated by seeing it on a flat screen.
She explains that a
digital image is static which only allows us to experience the painting from
one direction, making it impossible to grip the exact size of the work of art.
On the other hand,
in the case of a digital painting the viewer has the leisure to study it without
uncomfortable physical distractions such as large crowds, noise or tired feet.
Because it is
digital, one can enjoy the work from the comfort of their home, office or where
ever they are. Furthermore, there’s no time limitation, one doesn’t have to
consider someone else’s schedule; and one can look at it for as long as they
like without being disturbed.
If a work of art is
digital or online, it has a wider distribution because there is no physical
component. The web gives access to works of art that one would perhaps never be
able to see if it was a real painting, because they are either in private
collections or in a gallery too expensive to visit. Accessing a digital
painting is much cheaper; one doesn’t have to buy tickets
Of course, the
viewer is dependent on the quality and capabilities of the website on which the
painting is displayed.
Problem of colour
accuracy and quality of the monitor on which the painting is viewed is another
issue. Different monitors and projectors can produce vastly different colours.
When I had to
present a Christmas card design which I made for the University of Winchester,
I encountered similar difficulties. The card represented an angel in the
University’s colours, blue and gold. While on my laptop the colours where the
exact shade I wanted them to be, on the projector the gold was almost lemon
yellow. This altered the meaning my design tried to convey; instead of a
Christmas card it had a summer feeling.
Another benefit of
digital art is that thanks to the high-quality and zoom technology digital paintings
can be examined very closely, revealing greater detail.
A disadvantage is that
an oil painting has a richer history: sometimes a painting has to be restored,
added to, cut down, have bits painted over; there might be underlying paint
layers or initial sketches/ first efforts/ corrections made to achieve the
final picture. A digital painting doesn’t have these, though there might be
some copies of initial sketches. However, there is the undo option, if one made
a mistake one can undo it or step back.
Thanks to the Internet
one can find out more about works of art. For example one can view videos on
Youtube about the process how digital portraits are being painted (David
Kassan’s paintings).
Wood Ruby (2008)
suggests that Rembrandt himself may not have approved of all this. According to
a roughly contemporary author, he pulled people away who passed too closely to
his pictures when visiting his studio.
Whether digital art
is better or not, it is subjective but my opinion is that it brings art closer
to people, making it more accessible and contemporary.
Does digital art have a future in web design?
When I started
carrying out the research this was the main question I was hoping to find an
answer for.
My primary research
revealed that everyone shares the same view about digital art: even web design
can be considered a form of it.
All works of art are ‘painted’
against the cultural canvas, the deep background of society. Culture is a set
of learned ways of thinking and acting that characterizes a decision-making
human group. It determines our paradigms, worldview, values, and aesthetics.
Our cultural landscape is morphing and art is morphing with it, and in many
cases leading the way with artists as pathfinders. Media is the environment or
cultural ground of 21st century life.
(Miller, 2008)
Miller suggests that
digital technologies are the new medium which creates new environments of
perception and they have a significant effect on society.
She believes digital
art transforms culture in a variety of ways, both educational and on the
production end (in both “input” and “output”). It is a subject, a tool, and a
medium with the aesthetics of the database, the algorithm and the code
facilitating self-exploration and collaboration.
Bolter & Gromala
(2005) support Miller’s view. The authors observed that we do not always want
our computers to be invisible "information appliances." Their role is
not only to help us in our daily lives, transmit and store information, help to
keep in touch with each other, entertain people, and act as a working tool.
They are much more.
Bolter & Gromala
(2005) claim computers are now taking their places beside other media, like
printing, film, radio, and television. The computer as medium creates new forms
for artists and designers, offering digital art as a source of inspiration for
Web designers, graphic artists, and interface designers.
The role of a Web
designer is to create the “look and feel” of the product. He/ she must combine
creativity with an awareness of the tools and technologies that will be used to
build the product, and an understanding of what these can and can’t do.
The designer has to prepare
a design plan, showing the site structure and how the different parts link
together; decide which text, colours and backgrounds to use; do the layout of
the pages, buttons, links and pictures; add multimedia features like sound,
animation and video; test and improve the design.
The overall message of
the website has to be communicated through interplay of words and images, so
the goal of web design is to enhance our experience of it.
Bolter & Gromala
(2005) suggest that digital art is relevant to technologists because digital
art can be considered as the purest form of experimental design. The design
shouldn’t just deliver information and then erase itself from our memory, but
it should engage us in an interactive experience of form and content.
So not only the
technology behind the design is what’s important, but also the design itself,
whether it’s aesthetic, making a deep impression on the viewer.
In a paper called The Stone Age of the Digital Arts (Malina,
2002), I read that in the late 1960s it was far from obvious that computer art
would become the powerful means for contemporary expression that it has become
today.
Digital art has
always been an innovative field with artists and scientists experimenting. It
is considered either a completely novel break with the past’s limitations or a
useful implement to extend already established forms. Of course, both
statements are true but inadequate. Both continuity and freshness characterise
it, exhilaration about the newest possibilities is entirely warranted. (Rand,
2008)
For example, in July
2002 a workshop was organised to bring together artists, engineers, designers,
and computer scientists. The discussion did not address how one could produce
work of art that was considered to be of artistic or aesthetic interest; but to
bring new ideas from art theory and contemporary art practice into computer
science, engineering, and design.
Those people knew
that culture can only make use of art and technology if they incorporate
contemporary science and technology with artistic exploration, while
recognising the very different disciplines of each.
Malina (2002)
suggests there is an increasing interest in the personalisation of computers to
adapt them to individual use and preference. He is on the same opinion as Bolter &
Gromala. He believes the computer is now a mass market device whose future use
and evolution depends in large part on social acceptance and cultural desires.
The author claims
these are special times in cultural history when artists, scientists, and
engineers have to work together to share experiences and vocabularies, views of
what problems might be interesting to solve and of which solutions would be
considered exciting.
Rand (2008) believes
people shouldn’t be passive or indifferent about the era in which we find
ourselves. We are witnessing an innovation worth getting excited about: the
digital age when technology creates new artistry, new expressions, and even new
forms of art.
He doesn’t
understand people’s surprise regarding art’s currentness, its unbroken
attention to and participation in science and numeracy. He thinks every
artistic age avails itself of the qualitatively best and comparatively most
advanced technology of its time.
The author refuses
the idea that there was or continues to be a gap between artistic expression
and science/ technology. This supposed opposition in worldview and thinking is only
created by people.
In the end art is judged
not by its conceptual reach or theoretical potential but by what it achieves.
However, art validates technology as something more than it would be alone in
itself. This is true the other way round as well, quality doesn’t just demonstrate
the potential of art, but frees it.
Computers create,
read, store, process and display the colours, sounds, shapes and motion which
form a piece of art.
I agree with Rand,
but it is sad to see how designers are less and less needed. Because of the economic crisis companies are
trying to save money by employing a developer who can create the designs as
well.
According to the
National Careers Service site a web designer needs a good working knowledge of
the following programs: CSS, HTML, DHTML, XML, Dreamweaver, Photoshop, Flash, Fireworks,
JavaScript, .Net, Active Server Pages (ASP) and PHP (Personal Home Page).
It seems a designer
has to have the same set of skills as a developer. In my opinion, this is
unreasonable, because someone with an analytical way of thinking can’t have an
artistic insight/ flair for art and the other way round (or it is very rare).
A designer can never
learn all the languages a developer knows and be as good at it. On the other
hand, the developer can never learn to be artistic because it’s not attainable.
The two people are
less separately, but more if they work together.
From the website I
also found out that the industry employs around 40,000 people of which 29,500
people are in web development.
The A LIST APART
Survey (2008) confirms this. While 27.8% of the respondents are web developers,
only 12.7% are web designers.
(From the A LIST APART Survey, 2008)
I hope the impact of
this trend won’t be that web design is going to be reduced to templates.
Malina (2002) is on
the opinion that many successful people in the digital media industry won’t be
individuals, but rather teams of several or many individuals working together. The
problems being tackled will often require interdisciplinary teams that will
bring together disparate expertise from diverse disciplines.
The author suggests
this special period of interaction between artists, scientists and engineers
will change our vision of the world and our place in it.
Charles
“Chuck” Csuri (Digital art pioneer showcases five decades
of innovation, 2009) claims art history shows that true innovation in art
takes place when it looks at the same fundamental issues as the scientist because
the process of inquiry and understanding are very similar.
“Today, we’re not
only in an economic crisis, but also a cultural crisis. We as artists should
use technology to express human experience and meaning.”
Our duty is to understand
the relationship between art and technology.
Malina (2002) thinks
we are in the Stone Age of the digital arts, and it is likely that the future will
have little to do with the digital and everything to do with the aesthetics
that emerge from the new situations, just as the Renaissance was not about the
technology of perspective but more about the new vision that emerged of the
place of humans in nature and the future of human society.
Rand (2008) shares
Malina’s view; he claims the novelty of digital art is upon us; now we await
the quality.
From my research I
found out that if there is great digital art it is still over the horizon and
out of sight despite the brave efforts of those labouring for it. Only the
artists/ designers can, with enthusiasm and flair, bring it into existence.
Conclusion
To explore the subject I
used a variety of resources, like journals, papers, books, online websites,
statistics and I conducted a questionnaire.
This work gave me
the opportunity to find out as much as possible about digital art and it helped
me to answer the question does digital art have a place in web design.
I believe art and
technology complete each other, they become more than they would be alone in
themselves. Technology doesn’t just enhance the potential of art, but it frees
it; making digital art a source of inspiration for web- and graphic designers.
Now, I feel prepared
to enter the industry. I might consider becoming a front-end developer because
it seems reasonable.
Terminology
·
Algorithmic
art/ algorithm art = mostly visual art of which the design is generated by an
algorithm.
·
CGI =
Computer-generated imagery.
·
Dada, Dadaism
= a nihilistic artistic movement of the early 20th century in W Europe and the
US, founded on principles of irrationality, incongruity, and irreverence
towards accepted aesthetic criteria.
·
Datamoshing = the display of digital or analogue
errors, such as artefacts and other “bugs”.
·
Fractal art = a form of algorithmic art created by
calculating fractal objects and representing the calculation results as still
images, animations, and media.
·
Giclée =
little squirt in French. It is the latest digital printing technique enabling
"print on demand". Originally it was a term used by Iris printers but
rapidly became the generic term for top quality digital prints using archival
quality inks on heavy weight paper or canvas.
·
Hypertext
= experiments with the possibilities of non-linear narrative.
·
IAMDA =
Association of Mobile Digital Artists
References
- An Event Apart (2008) Findings from the A LIST APART Survey. Available at: http://aneventapart.com/alasurvey2008/00.html (Accessed: 07 March 2012).
·
Bolter,
J. D. & Gromala, D. (2005), Windows
and Mirrors: Interaction Design, Digital Art, and the Myth of Trasparency,
1st edition, Cambridge, MIT Press.
·
Briggs, J. & Blythe, M. (2012), No Oil Painting: Digital Originals and Slow Prints [Online].
Available at: http://di.ncl.ac.uk/publicweb/publications/DIS_MB_JB_camera_ready.pdf (Accessed: 20 November
2012).
·
Digital art pioneer
showcases five decades of innovation (2009) Available at: https://www.osc.edu/press/releases/2009/csuri_post (Accessed: 25 March 2013).
·
Paul, C.
(2008), Digital Art (World of Art), 2nd
revised edition, London, Thames and Hudson Ltd.
·
Mackie, D., Owner at
The DM Collection. Available at: http://www.linkedin.com/profile/view?id=24723311&authType=NAME_SEARCH&authToken=aPq1&locale=en_US&srchid=1d70bcbc-5197-46b7-88f8-9ca1ea01775a-0&srchindex=1&srchtotal=264&goback=.fps_PBCK_Daniel+Mackie_*1_*1_*1_*1_*1_*1_*2_*1_Y_*1_*1_*1_false_1_R_*1_*51_*1_*51_true_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2&pvs=ps&trk=pp_profile_name_link (Accessed: 30 April 2013).
·
Malina, R. F. (2002), The Stone Age of the Digital Arts, Leonardo, Volume 35, pp 463-465.
·
Miller, I. (2008), Digital
Art History. Available at: http://digitalarthistory.iwarp.com/ (Accessed: 21 November
2012).
- Rand, H. (2008), The Other Side of Digital Art, Leonardo, Volume 41, pp 543-547.
·
Web designer (2012). Available at: https://nationalcareersservice.direct.gov.uk/advice/planning/jobprofiles/Pages/webdesigner.aspx (Accessed: 27 March 2013).
·
Wilson, D. (2012), iArt.
Critical Voice at The University
of Winchester, 2012.
·
Wood Ruby, L., 2008, Layers of Seeing and Seeing through
Layers: The Work of Art in the Age of Digital Imagery, Journal of Aesthetic Education, Vol. 42, No. 2, pp 51-56.
Bibliography
·
Bolter,
J. D. & Gromala, D. (2005), Windows
and Mirrors: Interaction Design, Digital Art, and the Myth of Trasparency,
1st edition, Cambridge, MIT Press.
·
Buchanan, R., Doordan, D. & Margolin, V. (2010), The designed World: images, Objects, Environments,
English edition, Oxford, Berg.
·
Durham, M.G. & Kellner, D.M. (2001), Media and Cultural Studies, 1st edition, Oxford,
Blackwell Publishing.
·
Lovejoy,
M. (2004), Digital Currents: Art in the
Electronic Age, 3rd edition, New York, Routledge.
·
Paul, C.
(2008), Digital Art (World of Art), 2nd
revised edition, London, Thames and Hudson Ltd.
·
Tribe,
M. & Reese, J. (2006), New Media Art
(Taschen Basic Art Series), illustrated edition, Germany, Taschen GmbH.
Appendix
Figure 1: E-mail questionnaire Kyoko Street-Yasuda
Received 19th
April 2013
Question: What do you think digital art is?
Answer:
It's a bold question!
I don't know what you really what to know.
Though, my simple answer is this:
The Digital Art is any art forms are/were made by/with electric
elements. For example, sculpture made by 3D printer/ video works of
conventional sculpture / sculpture is connected with electric device (Kinetic
type of work) etc.
I guess electric elements have to be used for the final production
stage, not an early stage of the process, like drawing electrically the
sculpture, but not actual sculpting process.
Figure 2: E-mail questionnaire David S Carlin
Received 30th
April 2013
Response from D S Carlin, on the Subject of Digital Art:
Human art has been in scientifically recognised existence since 50,000
BC in the Upper Palaeolithic period or ‘Stone Age’. The first event of
digitising data is unclear to me as it seems that lots of people worked on
separate projects that’s information all eventually coalesced together and
helped create the understanding for the concept of ‘Digital’. At a guess I
would say that 1936 is when it really happened when that Zuse person managed to
build a primitive form of digital computer using electromagnetic relays instead
of the standard (to that point) transistors, this was in the same year that
regular public television broadcasts started in Great Britain. The next jump in
the Digital worlds development would have to be around the mid 1970’s when the
first liquid-crystal displays for pocket calculators and digital clocks
marketed in Great Britain, furthermore Steven Sasson built a prototype digital
camera at Kodak though its range and resolution would be considered pitiful in
the current day and age, it captured a
black-and-white image on a digital cassette tape at a resolution of .01
megapixels.
Jumping forward quite a bit to the 1990’s we
come to 1995 when the BBC started Digital Audio Broadcasting (DAB), the
following year began development of the D1 Digital Single Lens Reflex (DSLR)
camera. Then came the iPod in 2001, central to Apple’s strategy of making the
Mac a “digital lifestyle” hub. Important for the growing market of
personal digital devices, changing the way people view data and information. In
2005 Library of
Congress announced its intention to launch the first world digital library and
following this the next major event I think could be considered Great Britain
changing from analogue to digital TV signal and incorporating the use of
FREEVIEW to free broadcasting space for more services from 2007 to 2012.
I have now given you a summary of what I think constitutes the existence
or art and the rise of Digital Media, the combination of the two should be
simple then yes? Just put art digitally online or transmit it digitally across
television broadcasts, thus Digital Art. However, Digital Art has its own
unique culture and with the advent of the digital age has made a huge
difference to the world. The internet gives us the gift of sharing our work and
advancing the development of our ideas near instantaneously. Several websites
like Deviant Art host anyone who is willing to submit their work as long as it
does not fail the sites legal criteria. Alongside the popularity of the web,
home computers, tablets, even phones (with cameras) now have the potential to
turn a drawn image or event captured on photo digital and send it on to a
social networking site in a digital format. Graphics Tablets would be the
closest to entering digital art onto a storage device without using a mouse or
keyboard to enter in values and create an image digitally, that doesn’t and
shouldn’t disregard the mind-set of the digital world but should show that with
the existence of these devices in a public setting everyone who can purchase,
borrow or utilize a digitally accessible device now has the opportunity to
produce professional quality artwork.
To simplify, what Digital Art
is to me; Digital Art is any kind of artwork that is presented in a digital
format.
Figure 3: E-mail questionnaire Chris de Roux
Received 1st
May 2013
Question: What do you think digital art is?
Answer:
For me, digital art is essentially any kind of art that is created in a
digital format. This could be through compositions on the iPhone and iPad (David
Hockney) and artwork created with Adobe Illustrator or Photoshop.
Animations made suing Flash and HTML5 can also be considered as
Digital Art. Even music and light shows fall into the category, and I would say
that many websites are pieces of Digital Art, especially with the use
of Parallax Scrolling, minimalism and many well thought out layout
structures.
Figure 4: E-mail questionnaire Linda Carlin, Member of Winchester Photographic
Society, Wonston Worthy’s Photographic Society
Received 4th May 2013
Question: What is Digital art?
Answer:
To me digital art is
art stored digitally and displayed as a visual object, whether in 2D or 3D,
which effectively expresses something that I can respond to or appreciate, like
or dislike. As with analogue art the best art will be that which you can
visualise and remember long after you first saw it.
I am a keen
photographer and have been interested in how use of tools, such as Adobe
Photoshop, is changing the view of photography as art. In club competitions
more images which are a composite are appearing. This varies from a straight
image shot in camera merged with a textured layer perhaps also an image such as
of water droplets or using a Photoshop filter such as a texturing effect from
mosaic style to those which can warp part of an image. To me such images are a
form of digital art. Some judges dislike photographic images with such
elements, others see it as a way to enhance an image, as even a beautiful
landscape can be a very different image enhanced by the use of curves in
Photoshop.
Websites can include
digital art as well since in my opinion there is a great deal of skill involved
in designing clean, clear images even including brand logos.
On television many
clips introducing channels or programmes include animated digital art. Again
some of these include images from nature or the programme with overlaid
effects. Since one definition of art is “The expression or application of human
creative skill and imagination, typically in a visual form such as painting or
sculpture” it seems to me that expanding it to include the multitude of mixed
media and composite images which involve a visual element is not
unreasonable.
My photographic club
has just this year introduced a new competition, which I hope will be repeated
annually, called the Creative Cup, to encourage digitally innovative images. I
include a copy of the image, for which I won the copyright, which I intend to
enter. It is created from a straight image of a metal dragonfly sculpture taken
at a local garden which hosts as art in the garden event annually (Hilliers
Arboretum), merged with another image of water with lots of bubbles. I then
used tools in Photoshop to create a whirlpool effect and alter some of the
colours. I consider this an example of digital art.
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